TTCombat Dropzone Commander User Manual

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TTCombat Dropzone Commander

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Edition Versions and Rule Amendment Details
Eitem Manylion
Current Edition Version 3.01 (published 30th July 2026); Version 3.02 (published 21st August 2026)
Guard (UCM Rules) Squad gains +2DF in CQB; additional +2DF for one chosen friendly Guard-less squad per CQB step 1; initiative selection order clarification when both sides have Guard/Strong.
Dronebase (UCM Rules) At start of this unit group’s activation, may destroy any number of Y Squads in this group.
Remote Drone (UCM Rules) Removed sentence: “During its activation, you may destroy this Squad instead of attacking with it.”
Ferrum Dronebase (UCM Units) Add Large to Special.
Osprey Gunship (UCM Units) Add weapon: Twin UM-5 Gatling with Arc F/S, MA Full, R 24/12, Att 5, Ac 3+, E S2, Special –.
Dominion Heavy Bomber (UCM Units) Add Large to Special.
UCM Super Gunship (UCM Units) Add Large to Special.
Razorworm Pods (Scourge Rules) Razorworms created via Razorworm Pods do not grant KP or count for scoring, but do contest or control zones as normal.
Type-3 EM Walker (PHR Units) Amend RX-13 Cannon, Seeker Submunitions: R to 24/12; A to 3; Ac to 3+.
Gate (Shaltari Rules) Units may embark/disembark into or from a Gate during their own activation even if the Gate is not part of that activation.
Holding at end of game (Shaltari Rules & Resistance Subterranean) Units in Holding only count as destroyed if you have no units that could return them to the table if there were another round.
Shaltari squad size amendments Battlestrider 2-6; Main Grav Tank 3-9; Support Grav Tank 3-9; Scoutstrider 2-6.
Shaltari Gunstrider Amend “Strider Particle Cannon Demo” to Demo 2.
Shaltari Heavy Grav-Tank Amend Skimmer Particle Cannon E to 10.
Resistance Rules: Subterranean Holding start condition updated; placement on ground when entering from Ready updated; “unarmed cannot activate from then on” added; holding squads may disembark from any Subterranean units; sixth paragraph removed; holding-at-end destroyed condition added.
Resistance Rules: Bikes Updated clause: Bikes have Resilient; not affected by Devastator; treated as Infantry for RM tokens placed by enemy Decon weapons.
Behemoths PDF (1.2 Exceptions) Criticals on Behemoths with Resilient do not inflict additional damage, regardless of weapon Energy.
Ephemera & Fastplay Sheets: Bioficer Decon Rule Replace first three words with “Whenever an enemy Unit”.
Ephemera & Fastplay Sheets: Image/weapon corrections Silence Heavy Gunship images (both instances) removed/corrected; Omitted/incorrect weapon shown should be UCM Twin UM-5 Gatling weapon context; Praetorian Spec-Ops weapon name updated to “UM-3K Carbines” (not gameplay relevant; lore update).

How to Apply These Errata

  1. Use the digital rules as they already incorporate the listed changes.
  2. When reading the printed rulebook updates, look for color markers: new edition items in blue and prior changes in green.
  3. Apply rules amendments by edition section: UCM (Guard, Dronebase, Remote Drone, and unit special/weapon additions), Scourge (Razorworm Pods), PHR (RX-13 Seeker Submunitions stats), Shaltari (Gate embark/disembark and Holding/end-game counting, plus squad size and weapon stat tweaks), Resistance (Subterranean rules and Bikes interaction), Behemoths (Resilient + criticals), and Ephemera/Fastplay sheet corrections.
  4. For games involving Holding at the end of the game (Shaltari/Resistance Subterranean), check whether you have any units that could return Holding units to the table if there were another round.

Faction Errata & Updates

Firstly, thank you for investing in and playing Dropzone Commander 3rd Edition. The rulebook went to print earlier, and we have since spotted some issues that need addressing. Mostly, these cover obscure interactions and clarifications. The digital rules already incorporate these changes. We’ve also compiled a list of FAQs from the Community at the end of this document. Thank you for your understanding. Enjoy the game! Every change or question that is new to that edition of the rules will be marked in blue. Previous changes will be marked in green.

Current Edition

  • Version 3.01 – published 30th July 2026
  • Version 3.02 – published 21st August 2026

UCM Rules
Gard
Amend to:
“This Squad gains +2DF in CQBs. In addition, per Squad with two or more Guard Units in a CQB, one friendly Squad of your choosing without Guard gains +2DF for that CQB, assigned at the start of step 1 of that CQB. If both players have Units with Guard and/ or Strong, the player without the Initiative selects all Squads to affect with these abilities first.”
Dronebase
Add the following paragraph at the end of this rule: “At the start of this Unit’s Group’s activation, you may destroy any number of Y Squads  in this Group.”
Drone o Bell
Remove the following sentence: “During its activation, you may destroy this Squad instead of attacking with it.“
UCM Units
Ferrum Dronebase
Add Large to Special.
Osprey Gunship
Add the following weapon: Twin UM-5 Gatling, Arc F/S, MA Full, R 24/12”, Att 5, Ac 3+, E S2, Special –
Dominion Heavy Bomber
Add Large to Special.
UCM Super Gunship
Add Large to Special.
Scourge Rules
Razorworm Pods
Add the following paragraph at the end of the section: “Razorworms created via Razorworm Pods do not grant KP or otherwise count for Scoring, but do Contest or Control Zones as normal.”
PHR Units
Type-3 EM Walker
Amend RX-13 Cannon, Seeker Submunitions R to 24/12” Amend RX-13 Cannon, Seeker Submunitions A to 3 Amend RX-13 Cannon, Seeker Submunitions Ac to 3+
Shaltari Rules
Giât
Change the first sentence of the fifth paragraph to “Squads may Embark or Disembark into or from a Gate during their own Activation, even if the Gate is not a part of that Activation.” Add new paragraph at end of section: “Units in Holding at the end of the game only count as destroyed if you have no Units which could return them to the Table if there were another Round.
Shaltari Units
Shaltari Battlestrider
Amend squad size to 2-6
Shaltari Main Grav Tank
Amend squad size to 3-9
Shaltari Support Grav Tank
Amend squad size to 3-9
Shaltari Gunstrider
Amend Strider Particle Cannon Demo to Demo 2
Shaltari Heavy Grav-Tank
Amend Skimmer Particle Cannon E to 10
Shaltari Scoutstrider
Amend squad size to 2-6
Resistance rules
PDF
Tanddaearol
Change first line of first paragraph to: “If your Army contains Subterranean Units, any of your Groups may start the game in Holding. The entire Group, including its transports, must be able to disembark from the Subterranean Units in your army, or be embarked in Transports capable of doing so. “ Change third paragraph to: “When a Subterranean Squad enters from Ready, it may be placed on Good or Exceptional Ground anywhere on the Table. If it is unarmed, it cannot activate from then on.” Change first line of fourth paragraph to: “Squads in Holding may Disembark from ANY Subterranean Unit(s)” Remove sixth paragraph. Add new paragraph at end of section: “Units in Holding at the end of the game only count as destroyed if you have no Units which could return them to the Table if there were another Round.”
Beiciau
Change last sentence of first paragraph to: “In addition, Bikes have Resilient and arenot affected by Devastator, and are still treated as Infantry for RM tokens placed by enemy Decon weapons (see Bioficer Weapon Special Rules).
Behemoths PDF
Eithriadau
Add the following to the list: “8. Criticals on Behemoths with Resilient do not inflict any additional damage, regardless of the Energy of the Weapon.
Ephemera Bioficer Fastplay Sheets
Decon Rule
Replace first three words with: ‘Whenever an enemy Unit’
Silence Heavy Gunship Images (both instances)
Shown with incorrect Weapons. Should be:

TTCombat-Dropzone-Commande-FIG-1

UCM Fastplay Sheets Praetorian Spec-Ops

  • Change weapon name to ‘UM-3K Carbines’.
  • DS: This has no bearing on gameplay – it’s a lore update we missed.

Troubleshooting Errata Interpretation

  • Unclear Guard/Strong interactions in CQB: If both players have Units with Guard and/or Strong, the player without the Initiative selects all Squads to affect with these abilities first.
  • Dronebase activation confusion: At the start of this unit group’s activation, you may destroy any number of Y Squads in that group.
  • Remote Drone activation option mismatch: The sentence allowing you to destroy the squad instead of attacking during its activation has been removed.
  • Scoring questions with Razorworm Pods: Razorworms created via Razorworm Pods do not grant KP or count for Scoring, but they still Contest or Control Zones normally.
  • Holding units “count as destroyed” disagreements (end of game): Units in Holding at the end of the game only count as destroyed if you have no Units which could return them to the Table if there were another Round.
  • Subterranean entry/activation edge cases: When a Subterranean Squad enters from Ready, it may be placed on Good or Exceptional Ground; if it is unarmed, it cannot activate from then on. Also, squads in Holding may Disembark from any Subterranean unit(s).
  • Behemoth critical damage with Resilient: Criticals on Behemoths with Resilient do not inflict additional damage, regardless of weapon Energy.

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